package com.mui.controls
{
	import fl.controls.*;
	
	import flash.display.*;
	import flash.events.*;
	import flash.filters.*;
	import flash.geom.*;
	import flash.text.*;
	
	public class GAlertWin extends Sprite
	{
		protected var title:DisplayObject;
		protected var message:TextField;
		protected var background:DisplayObject;
		protected var prompt:DisplayObjectContainer;
		protected var allButtons:Vector.<GButton>;
		protected var boarder:DisplayObject;
		protected var icon:DisplayObject;
		protected var boarderWidth:int = 15;
		protected var minWidth:int = 150;
		protected var minHeight:int = 150;
		protected var stageWidth:Number;
		protected var stageHeight:Number;
		protected var closeHandler:Function;
		protected var closeBtn:GButton;
		protected var extendObj:Object;
		protected var _promptBackground:Sprite;
		
		public function GAlertWin(stageWidth:Number, stageHeight:Number)
		{
			this.allButtons = new Vector.<GButton>;
			this.stageWidth = stageWidth;
			this.stageHeight = stageHeight;
			this.createChildren();
			this.childrenCreated();
			this.addDragHandleer();
			this.closeHandler = Alert.closeHandler;
			this.extendObj = Alert.extendObj;
			this.addEventListener(Event.ADDED_TO_STAGE, this.onAddToStage);
		}
		
		private function createChildren() : void
		{
			
		}
		
		private function childrenCreated() : void
		{
			
		}
		
		private function addDragHandleer() : void
		{
			
		}
		
		private function onAddToStage(e:Event) : void
		{
			
		}
	}
}